Still would like a moment for development In the 2 years that campaign has been running, the total time that has passed is 3 months almost in constant battle with a day or two for travel, in which a battle occurs. The only downside, is that I can't take a moment to craft, build a fort, or the like because there is no time. I have a campaign that I am in that is what you desire heroism constantly on the move saving the world. If I wanted meaningless toil to stave off hunger for another day, I don't need D&D for that. Seriously, I'm amazed I stuck with the game at all. Oh, you'll be broke before two weeks is up? You can sell that scale mail armor, I suppose. Oh, and you can't stay anywhere that's less than 10 silver a day. What do you mean you didn't take any profession skills? Well, you can perform untrained manual labor, work down at the docks. How does your character make money during that time period?. I rolled up a paladin thinking I'd be slaying monsters, rescuing the innocent, being a paragon of goodness, etc.Īfter introducing the party together the first week, the GM says, "Okay, it's been two weeks since we've played, so two weeks will pass in-game. My first foray into D&D was a 3.5 home game in Saltmarsh. Say it louder for the people in the back, please. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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